My name is Matthew and I'm making a game called Chuckwagon: On The Lone Prairie with the help of my two friends Mark DeNardo from Pixeljam Games (Robot Unicorn / Glorkian Warrior) and Chris from Fru for Xbox One. We run an indie game collective called Joyhype which is based in New York and The Netherlands. Mark does sound & game design, Chris handles the mobile implementation and stabilizes the build, I code and do the world set dressing, art/modeling.
I'd like to create this thread to do a little devblog to update the progress and share with you images of the dev pre-production cycle.
I will also stream development on Twitch.tv at http://www.twitch.tv/joyhype
of me building the game. Since I'm not in school this week, I decided to try making my first ever VR game.What is Chuckwagon?
: Chuckwagon : On The Lone Prairie is a frontier game where survival is paramount, and your only ally is your gun, your wits, and a bit of luck. The end user will be able to explore rich landscapes, avoid being stampeded by bison, and trade with a quest-keeper. Players will unravel the mysteries of the frontier through emergent storytelling, encounter a wide variety of animals, and see how long they can survive.How does it work with Gear VR?
Players can move, and can shoot, but cannot do them simultaneously. Players will be able to shoot using the touchpad, and interact with the quest-keepers quest UI via gaze interactions. Using a series of smart gestures, and recognizing whether or not the player is in the active move state, or shoot state, players will be able to move around the world, and interact with objects using just the gear vr and not having to pair to a controller. Chuckwagon is not a gaze shooter.
Here are some images of what the game is starting to look like:
Images hosted on Imgur.
Image 1: Meet Chuckwagons Frontier-esque landscape: https://i.imgur.com/rcSPVDg.png
Image 2: VR Bugs are Funny (GIF): http://i.imgur.com/fMx7F5r.gifv Updated: April 15
Image 3: Updated Scene. Wagon area implemented: http://i.imgur.com/KpvBzXR.jpg
Image 4: VR capture: http://i.imgur.com/vcop17G.png
Image 5: Night time cycle: http://i.imgur.com/X5Pq3iq.jpg Updated: April 16
Image 6: http://giphy.com/gifs/3d-fire-oculus-3o ... HaVxu?tc=1
Night time mode. Video Logs
Video 1: https://www.youtube.com/watch?v=6C4U0lZ5P1w
* Notes: Some of the coloring is off because some are taken straight from Unity and the others from the Build. The higher contrast ones are the build versions. The game only has around 5,000 tri's right now. Update log: April 15 1AM:
Added Wagon. Lighting changed. Location text shows in the sky "Westword Spires" and then fades away drifting into the distance. Clouds in the back move slowly. More cactus and grass added. Ray casting is coming soon and collectible weapon boxes floating around the land. Invisible border walls keep player contained in the land. Fog lighting altered for mobile. Update log: April 15 8PM:
Polished lighting. You can shoot Bison and they rotate when they fall over. Now I want to make the Bison blink. Card game assets are implemented but functionality is missing. Update log: April 15 10PM:
Recorded video. Bison blood added. Update log: April 15 10:44PM:
Quest system implemented. Location UI added. LOD operations optimized. Update log: April 16 3AM:
Night time cycle added. Bison now have different movement states. Blood spawns and the bullet has a new trail renderer attached to the end. Players can only move forward. And or only shoot. Aiming is done by positioning of the head. Update log: April 16 10AM:
Firepit added. Bison moan. They Drop little packages when you shoot them. Shop keeper is designed but not implemented. Game is running around 100,000 tris right now. Hopefully I can optimize some things. The game runs smoothly at 50-60fps per eye on my Macbook. Update log; April 16 12PM:
Players can starve to death. They also get thirsty, and hungry over time. Update log: April 17 10Pm:
Fire pit colors tweaked. Took a day break to work on another game project that is due for testing soon and homework Update log: April 18 2PM:
Gaze functionality is in for the quest cards! We're working on our pitch video right now. And updating the of the graphics. Dynamic lighting is added in, and the sun now fully rotates around the world. We're at a 150k with good performance 60fps and very few draw calls. Update log: April 19 3PM:
Polished some of the games mechanics / design. Grass patches added. LOD operations tweaked. Working on submission pitch.
Follow us on Twitter
Follow me on Twitter! http://www.twitter.com/MattStenquist
Mark on Twitter at http://www.twitter.com/MarkDenardo
Chris on Twitter at http://www.twitter.com/Chrusb
Feedback is welcomed!
Matt, Chris, and Mark.
SaaS and Fullstack developer. Hobby Game developer.