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[WIP] HZ

hzcarlohzcarlo Posts: 3
edited May 2015 in VR Jam 2015
this thread will document the work in progress for our entry. stay tuned.

the artistic teaser:

Comments

  • zproxyzproxy Posts: 245
    Art3mis
    upcoming weeks will be intense! :)

    how will isometric view work with VR? is it even possilbe? "sattelite view"

    hz.png 853.6K
  • RyuMasterRyuMaster Posts: 24
    Brain Burst
    When I saw helicopter, I suddenly remembered Desert Strike and cried in nostalgia ;_;

    Looking forward to see how that isometric feel will turn out :)
  • tlkalltlkall Posts: 63
    zproxy wrote:
    upcoming weeks will be intense! :)

    how will isometric view work with VR? is it even possilbe? "sattelite view"



    Not sure i abandoned a similar working concept. Involving using data from Google maps in unity and you would do a fly over a roads map. I got the maps working but couldn't think of a way to utilize the headset other then limiting the fov. plus i didn't think i would be able to draw 3d building from lines 2d buildings on the map.
  • arnoudharnoudh Posts: 333
    NerveGear
    A VR version of River Raid meets Zaxxon? I am intrigued :geek:
  • HelloMeowHelloMeow Posts: 99
    Brain Burst
    zproxy wrote:
    upcoming weeks will be intense! :)

    how will isometric view work with VR? is it even possilbe? "sattelite view"


    I don't think you can get a true isometric view going on with VR. There would be no depth or perspective. Things that are further away won't get smaller. There'd be no parallax. Both eyes would see a vastly different image, which would be very disorienting.

    An ordinary top down view would be no problem. People often call a top down 3d games isometric, but that's incorrect.
    You could just place the camera above your game as you would without VR. You could make it so the player has to look down, or rotate it so the player will look at it straight on, or at an angle.
    VRJam: Hexagon
  • Jaycee900Jaycee900 Posts: 223
    That video reminds me of Seek n Destroy on the Amiga! Will be interesting to see how you get it working in a VR enviroment.
    Mini Gear VR Reviews Blog --> http://gearvrreviews.blogspot.co.uk
  • zproxyzproxy Posts: 245
    Art3mis
    yes! seek n destroy is one of the great inspirations

    The other option is to provide an ingame, inVR isometric window in a form of laptop. check the concept:
  • hzcarlohzcarlo Posts: 3
    our build machine specs:

    Processor Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz, 3601 Mhz, 4 Core(s), 8 Logical Processor(s)
    Installed Physical Memory (RAM) 16.0 GB
    Adapter Type Intel(R) HD Graphics Family, Intel Corporation compatible
    Adapter Description Intel(R) HD Graphics 4600
    Adapter RAM 1.00 GB (1,073,741,824 bytes)
    Resolution 2560 x 1080 x 59 hertz
    File System NTFS
    Size 3.52 TB (3,874,820,714,496 bytes)
  • zproxyzproxy Posts: 245
    Art3mis
    i wonder, can we also integrate voice recognition as input to NPCs?

    initial search points to
    http://swathiep.blogspot.com/2011/02/of ... -with.html
    https://github.com/cesine/AndroidPocketSphinx
  • zproxyzproxy Posts: 245
    Art3mis
  • zproxyzproxy Posts: 245
    Art3mis
    looking forward to test our game with Gear VR for S6 as it becomes available.

    unfortunately, we will not be able to submit our game for vrjam in time.

    "its ready when its ready!"
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