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[WIP]Gliding Princess (from japan)Final APK and submissions

kenjikenji Posts: 21
Brain Burst
edited May 2015 in VR Jam 2015
I have participated from Japan.
If my English was so but,somebody translate please.

This is my game.
http://vrjam.challengepost.com/submissions/37022-gliding-princess
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1 Level is clear if you reach to the goal area.
There are many coins on a level. Please pick up as many as possible.
You will glide if you fall from a high place. Please enjoy the feeling of floating fluffy as glider.
Also, you will fly again higher if you ride to updraft. Please caught updraft.
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This project have two challenge.
One.I want to move freely within the VR space, without motion sickness.
Two.Simple operation.Non-gamers could not operate a game pad In the dark(Oculus). Oculus software need simple operation. I think so.

I made a new system for moving.
«1

Comments

  • spinaljackspinaljack Posts: 347 Oculus Start Member
    looks cool, simple games like these are a great introduction to VR
  • Jaycee900Jaycee900 Posts: 223
    Looks good so far! Nice as well to bring some Japanese culture to the table also.
    Mini Gear VR Reviews Blog --> http://gearvrreviews.blogspot.co.uk
  • GeraldGerald Posts: 1,068
    Nexus 6
    that looks very cool and I love the game mechanic idea! something like this could be very cool on the Gear I bet, can't wait to try it out :)
    check out my Mobile VR Jam 2015 title Guns N' Dragons
  • AnticlericAnticleric Posts: 525 Oculus Start Member
    Maybe making it look exactly like Princess Peach from Super Mario 2 isn't a great idea.. just considering the same gameplay mechanic. Nintendo has very good lawyers. :P

    Tempest 2000 VR is a good example of why.

    I like the concept though.
  • Malkmus1979Malkmus1979 Posts: 763
    Brain Burst
    Anticleric wrote:
    Maybe making it look exactly like Princess Peach from Super Mario 2 isn't a great idea.. just considering the same gameplay mechanic. Nintendo has very good lawyers. :P

    Tempest 2000 VR is a good example of why.

    I like the concept though.

    Have you seen Luckey's Tail?
  • RAMcGregorRAMcGregor Posts: 14
    NerveGear
    Looks really fun! What happens if the poor princess falls? Sharks?

    Thank you for going to the trouble of writing in English!
  • kenjikenji Posts: 21
    Brain Burst
    I added a video at my page.

    http://vrjam.challengepost.com/submissions/37022-gliding-princess

    Now,I completed my software on the DK2.
    I will convert PC SDK to Mobile SDK.

    Very big problem,I have no GearVR. :D
    In Japan,Gear VR will be sold at day after tomorrow.
    (new GearVR and galaxy s6)
  • kenjikenji Posts: 21
    Brain Burst
    I uploaded now version.

    https://s3.amazonaws.com/vrjam-submissi ... s_0503.apk

    I got GearVR and s6.
    But I have no GearVR and Note4.
    Please test this apk,somebody have Note4.

    For all,Please tell me your impression.
    I have a time(1 week).I want to better this software.
  • spinaljackspinaljack Posts: 347 Oculus Start Member
    Can you play on touch pad? I don't have a controller.

    A swipe on the touch pad is mapped to Unity Input.mousePosition so if you wanted to add touch pad support for movement you just test for a right to left swipe.
  • spinaljackspinaljack Posts: 347 Oculus Start Member
    Just had a play and it's really good!
    Love the movement and turning controls, kinda feels like you're driving a tank.
    On the level with the floating castle I fell through the ground after the ramp through, maybe add a box collider there or something.

    Also maybe add some music in the background
  • kenjikenji Posts: 21
    Brain Burst
    Thank you for play my game.

    This game is only used one touch.No swipe.No game pad.

    I used only Input.mouseButtonDown(0),Input.mouseButton(0).

    I like simple control.

    I will check the level and add a collider.

    My japanese GearVR friend say that music was need too.
    I will add music.
  • HomerS66HomerS66 Posts: 1,365
    Brain Burst
    Yay i have boobs, a butt and a virtual nose thats cool :)

    Was really nice, i liked it. Saw some clipping errors sometimes on the arms while flying and some FPS drops when i was close to the wind whirls, maybe the S6 has here better performance than the Note 4. But overall it was pretty smooth.

    Only the YAW turning could make some people feel uncomfortable but not sure how it could be done better.
  • kenjikenji Posts: 21
    Brain Burst
    Thank you for play my game.

    I know FPS drops at near a wind.I'm worried now how to resolve.Cause is fill rate , may be.
    Have Somebody good idea?

    Cause of uncomfortable may be "landing". I think so.
    I changed landing more "soft landing"
  • spinaljackspinaljack Posts: 347 Oculus Start Member
    kenji wrote:
    T
    I know FPS drops at near a wind.I'm worried now how to resolve.Cause is fill rate , may be.
    Have Somebody good idea?


    You could maybe increase the size of the colliders on the wind objects so you don't get close enough for the particles to entirely fill the screen. Might change the game mechanics too much though.

    Alternatively you can swap out some of the particles for opaque leaves or something without transparency to reduce over draw.
  • kenjikenji Posts: 21
    Brain Burst
    spinaljack wrote:
    You could maybe increase the size of the colliders on the wind objects so you don't get close enough for the particles to entirely fill the screen. Might change the game mechanics too much though.

    That's are good idea!
    I try it!
  • Jaycee900Jaycee900 Posts: 223
    Just had a play through! Good choice of control to move, had slight sickness feeling after a while but thats to be expected floating around! The version i tried didnt have a virtual nose is that added after the latest apk? I would like to try with that to see if it cuts the MS down after a long go.
    Mini Gear VR Reviews Blog --> http://gearvrreviews.blogspot.co.uk
  • kenjikenji Posts: 21
    Brain Burst
    Thank you for play my game.

    Virtual nose is exist this version.
    Perhaps because the nose is low, we can not look a nose.

    At DK2, I can look a nose.
    I will adjust a nose for GearVR.
  • drashdrash Posts: 2,849
    Neo
    Just played your game, and beat it! This was actually quite fun for me, and even though the gameplay seems simple at first, it eventually became obvious that there's a bit of strategy needed to get all the coins in each area. Your approach to movement is intuitive, and I'm sure that having that ring around you will help some avoid simsickness.

    For me, part of the motivation to get to the end of each stage was to see the next one, since they are all different. And of course the last stage is awesome! :)

    Nice job!
  • kenjikenji Posts: 21
    Brain Burst
    Thank you for play my game.

    I wish add more stage (Boss stage and normal stage).
    But I want more time. 3 month or 4 month.

    If finished Mobile game jam, I will continue to make the game. I wish so.
  • kenjikenji Posts: 21
    Brain Burst
    My friends translate my Japanese into English.
    My submissions became very good!
    http://vrjam.challengepost.com/submissions/37022-gliding-princess
  • EugTankEugTank Posts: 42
    So fresh and exclusive project. With japan spirit :)
  • nilstasticnilstastic Posts: 140
    Art3mis
    Two reviews

    Me: I liked it a lot. At first i was a bit "what the he.. is this", but as soon as i got to the gliding part i just started to smile. Excellent way to move around and i was spinning on the floor like a madman. Good job! =)

    Girlfriend: Got sick in like 1 minute and could not play, and she does not usually get motion sickness.
  • drashdrash Posts: 2,849
    Neo
    I don't know about you guys, but I think the "win" music at the end of each stage is damn catchy!
  • kenjikenji Posts: 21
    Brain Burst
    drash wrote:
    I don't know about you guys, but I think the "win" music at the end of each stage is damn catchy!

    Thank you!

    http://on-jin.com/sound/muci.php

    That music was downloaded at this site.
  • kenjikenji Posts: 21
    Brain Burst
    Mr. nilstastic

    Thank you for your review.
    Some my Japanese friend get motion sickness too.
    Gliding and updraft are a cause of sickness.

    I think that player must watch a "How to play" video, before playing the game.
    In doing so, The player gets prospect of the movement.
    Motion sickness may be more small.

    I will take a "How to play" video into VR, like oculus cinemas.
  • ThisisdanzoThisisdanzo Posts: 37
    Brain Burst
    I think accelerating and decelerating more when moving up and down would help with motion sickness, especially when landing. Or find ways for geometry to be farther away so the movement is less noticeable. It's a fun mechanic!
    Galaxy Grapple - GearVR, no gamepad
  • kenjikenji Posts: 21
    Brain Burst
    Thank you, Mr.thisisdanzo

    I made a version that more accelerating and decelerating when landing.
    But hard landing was a cause of sickness.
    Soft landing is better. I think so.

    I have an idea for landing. I try it, and i hope my game will be more better.
  • kenjikenji Posts: 21
    Brain Burst
    I could not be a finalists.
    Thank you for all that played my game.
    I hope that this game will became a full game.
    I shall return.
  • spinaljackspinaljack Posts: 347 Oculus Start Member
    kenji wrote:
    I could not be a finalists.
    Thank you for all that played my game.
    I hope that this game will became a full game.
    I shall return.

    Definitely do, this could be the Mario of VR :D
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