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Come help VR Jam devs test their builds!

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  • ThisisdanzoThisisdanzo Posts: 37
    Brain Burst
    spinaljack wrote:
    Just need a check to see if this runs on a device other than my own:

    https://vrjam-submissions.s3.amazonaws. ... ngTest.apk

    Thanks!

    Hi thisisdanzo,

    I can see the splash screen with the "Loading..." text but after that it jumps straight to the Oculus Home :cry:

    I can confirm that the Oculus Home screen appears after the loading splash screen.

    Thanks; looks like some kind of signing issue. I'll be back :)
    Galaxy Grapple - GearVR, no gamepad
  • KaterpiletKaterpilet Posts: 7
    NerveGear
    Hey guys,

    Our app for the VR Jam is up, Chimera Reader. It's an ebook reading app for the Gear VR. Please try it out, let me know what you think (and if it works!): http://vrjam.challengepost.com/submissi ... era-reader

    Apk Link: https://vrjam-submissions.s3.amazonaws. ... v7-es2.apk
  • greyspheregreysphere Posts: 36
    Brain Burst
    We have a first candidate for our release of Bazaar. Please try it out!

    https://vrjam-submissions.s3.amazonaws. ... Bazaar.apk

    If have any comments, please leave them on the submission page so we can find them easily and address your feedback.
    http://vrjam.challengepost.com/submissions/36358-bazaar
  • mbcauleymbcauley Posts: 14
    NerveGear
    Bino wrote:
    Hey mbcauley,

    I just tested it... it runs. The title stayed on for a while and then music played... then my Note4 crashed. Don't be too alarmed as I've test just about every APK here without a reboot.

    I experienced this when I had memory pressures from my game not releasing assets. Maybe worth checking your memory load? In all honesty I think you're fine but just raising it just in case.

    Worked fine after the reboot :)

    Love the look of this. Someone should make a full game with this style.

    The movement mechanics make me very dizzy. Struggling to type this.

    Hey Bino, thanks so much for testing. I just put together a different build with slightly different controls. Now you just tap to move forward and you have to turn your head to look around. Also swiping up and down performs crouch/stand.

    Here is the build: https://vrjam-submissions.s3.amazonaws. ... cafe04.apk

    Very curious if this helps the dizziness.

    Thanks!
  • polytropoipolytropoi Posts: 4
    NerveGear
    here's an updated build of SpaceTime RailRoad: https://vrjam-submissions.s3.amazonaws. ... 4_strr.apk it's only ~ 50mb, but does require internet. Should work with handheld controller, A/1 button toggles fly/walk. Can't test myself, please help!
  • ronwahronwah Posts: 5
    Hi,
    Would anyone be able to test our app for us to make sure it launches?

    It's a Game: Virtual Parachute Accuracy Competition. And our APK is at the bottom of the Submission page...

    Very much appreciated.

    Much Thanks!
    Cheers,
    Ronnie
  • ronwahronwah Posts: 5
    polytropoi, not sure if anyone answered yours. But I tested it, and it launches. Looks really cool! Not sure how to play but I will check out the Submission page. Let us know if you can try ours and if it launches! Thanks!!!

    Ronnie
  • Jaycee900Jaycee900 Posts: 223
    polytropoi wrote:
    here's an updated build of SpaceTime RailRoad: https://vrjam-submissions.s3.amazonaws. ... 4_strr.apk it's only ~ 50mb, but does require internet. Should work with handheld controller, A/1 button toggles fly/walk. Can't test myself, please help!
    hi, takes ages to load and with black screen so dont even know its still loading, but needs optimising the graphics look good but slow down the note 4 giving motion judder and in turn motion sickness, i didnt get into the game as such because of it.
    Mini Gear VR Reviews Blog --> http://gearvrreviews.blogspot.co.uk
  • Jaycee900Jaycee900 Posts: 223
    Mbcauley, not my kind of thing but i tested and it runs good, controls seem fine moved around slowly no probs.
    Mini Gear VR Reviews Blog --> http://gearvrreviews.blogspot.co.uk
  • Jaycee900Jaycee900 Posts: 223
    ronwah wrote:
    Hi,
    Would anyone be able to test our app for us to make sure it launches?

    It's a Game: Virtual Parachute Accuracy Competition. And our APK is at the bottom of the Submission page...

    Very much appreciated.

    Much Thanks!
    Cheers,
    Ronnie
    hi, installs ok, but after the unity logo it goes back to the Oculus store front.
    Mini Gear VR Reviews Blog --> http://gearvrreviews.blogspot.co.uk
  • Quixotic7Quixotic7 Posts: 26
    Brain Burst
    Who wants to test VR Vox and build some things in VR?

    https://vrjam-submissions.s3.amazonaws. ... _VRVox.apk

    I designed this to work nicely with or without a controller, but I think it's most fun with a controller.

    Controls

    Use the left joystick to move forward/back/strafe

    Use the right joystick to do 30 degree rotation snaps on the X Axis and 180 degree rotation snaps on the Y Axis.

    Right shoulder can be used to add blocks. Left shoulder can be used to remove them.

    The A button will bring up the main menu.

    The B button eyedrop the color of the block you're looking at.

    You can use the DPad up and down to raise and lower yourself.

    Left and Right on the DPad will change your current brush.

    Select will toggle between Painting and Creating.

    By default, construction of blocks is done along a plane that is based on the normal of the face of the block you clicked. You can hold down the right shoulder or touchpad to continue drawing about this plane. You can also create blocks in mid-air use the plane.

    Start will toggle on a fixed mode where blocks are drawn at a fixed distance from you. You can use this to create circular shapes, and also do pull extrudes if you move yourself while drawing.

    When in construction plane mode, press Y to enable the Match height mode, try it out. X will enable locking, allowing you to easily draw straight lines.
  • dnhkngdnhkng Posts: 37
    Brain Burst
    edited May 2015
    Need an Test guys!

    https://vrjam-submissions.s3.amazonaws. ... aniaV3.apk

    A play though should take about 5 mins or less, you are finished when there are no more glowing sigils on the ground near you. Could someone please play to the game to make sure it runs properly?

    Thanks!

    EDIT, updated to new build
  • mbcauleymbcauley Posts: 14
    NerveGear
    Jaycee900 wrote:
    Mbcauley, not my kind of thing but i tested and it runs good, controls seem fine moved around slowly no probs.

    Thanks Jaycee!
  • BinoBino Posts: 111
    Hiro Protagonist
    mbcauley wrote:
    Jaycee900 wrote:
    Mbcauley, not my kind of thing but i tested and it runs good, controls seem fine moved around slowly no probs.

    Thanks Jaycee!

    Awesome someone tested it for you !

    Everyone: I'm at work now can't test anymore APKs unless the due date is extended or you don't mind me testing after the cut off time. Was awesome to help out and see what everyone was up to.
  • LucaMefistoLucaMefisto Posts: 66 Oculus Start Member
    dnhkng wrote:
    Need an Test guys!

    https://vrjam-submissions.s3.amazonaws. ... aniaV1.apk

    A play though should take about 5 mins or less, you are finished when there are no more glowing sigils on the ground near you. Could someone please play to the game to make sure it runs properly?

    Thanks!


    Hi dnhkng !

    I downloaded it but sadly after just 2 seconds it crashes :cry:
  • ricard2798ricard2798 Posts: 432
    Hiro Protagonist
    Can someone test my soon to be final build of 'ISLANDS IN THE SKY"?

    https://vrjam-submissions.s3.amazonaws. ... ds-sky.apk


    menus have been redone
    Loading screen and messages
    A new relaxing level environment.
    And all the love and appreciation for testing my humble app.
    Thanks in advance.
  • charnoldcharnold Posts: 20
    Brain Burst
    Hi!

    Would be great if someone could test my app and let me know if it works.

    http://vrjam.challengepost.com/submissions/36367-3d-gallery-3

    Thanks!
    Chris
    current GearVR project: 3D Gallery 3
  • dnhkngdnhkng Posts: 37
    Brain Burst
    New build here:

    https://vrjam-submissions.s3.amazonaws. ... aniaV5.apk

    PLease dont crash :shock:
  • ThisisdanzoThisisdanzo Posts: 37
    Brain Burst
    Think I got the signing issue resolved. Anyone free to test if it launches correctly?

    Controls:
    Tap to shoot/recoil/release grapple.
    Back to toggle upgrade menu.

    https://vrjam-submissions.s3.amazonaws.com/signed/4b554f7cbc9b/Nb5uGJPKSfaL4jiXv8AA_GalaxyGrapple.apk
    Galaxy Grapple - GearVR, no gamepad
  • LucaMefistoLucaMefisto Posts: 66 Oculus Start Member
    Think I got the signing issue resolved. Anyone free to test if it launches correctly?

    Controls:
    Tap to shoot/recoil/release grapple.
    Back to toggle upgrade menu.

    https://vrjam-submissions.s3.amazonaws.com/signed/4b554f7cbc9b/Nb5uGJPKSfaL4jiXv8AA_GalaxyGrapple.apk

    Runs fine for me!
  • LucaMefistoLucaMefisto Posts: 66 Oculus Start Member
    Would you mind testing again this one for me?
    https://vrjam-submissions.s3.amazonaws. ... _final.apk

    I had a small problem with the challenge post so I had to sign it again and cant remember if this was the version with the right one
  • HelloMeowHelloMeow Posts: 99
    Brain Burst
    Here's the final build of Hexagon. It should be exactly the same as the last build, but I forgot to disable some debugging stuff that was wasn't exactly efficient.

    Any help with testing to see if it works would be greatly appreciated! It probably will, but just to be sure.

    https://vrjam-submissions.s3.amazonaws. ... exagon.apk
    VRJam: Hexagon
  • ThisisdanzoThisisdanzo Posts: 37
    Brain Burst
    Would you mind testing again this one for me?
    https://vrjam-submissions.s3.amazonaws. ... _final.apk

    I had a small problem with the challenge post so I had to sign it again and cant remember if this was the version with the right one

    This one installs and runs fine.
    Galaxy Grapple - GearVR, no gamepad
  • Quixotic7Quixotic7 Posts: 26
    Brain Burst
    mbcauley wrote:
    Still have a few last minute things to do but it would be great if someone could test my build out and let me know if it runs. Thanks!

    https://vrjam-submissions.s3.amazonaws. ... cafe02.apk


    Hey mbcauley, it runs!

    A few things,
    This looks awesome! I love chilling in this environment! I want to read a entire book while in this cafe.

    Speed is about 30fps with a few performance spikes here and there. I wouldn't worry too much, my app jumps between 30/60fps which in my case is due to having tons of polygons visible due to a voxel based world.

    It's probably too late to want to change this, but the first person controller with the touchpad will easily make people nauseous. I would recommend moving forward when touching the pad, but not rotating. To rotate, the player physically rotates their body.

    You could also add in snap rotations when the player swipes forward or back. This also works with a Steelseries Zero controller, and I would recommend rotation snaps when using the controller too.

    The background music does not loop.

    This might kill performance, but I would love having some particles in the cafe!
  • KaterpiletKaterpilet Posts: 7
    NerveGear
    Hexagon worked.

    It loaded fine. I thought it was strange to have a 2d shooter in a 3d environment though. The plane spinning made me a bit motion sick.

    It was a fun game though, and I thought it was very polished
  • SvenVikingSvenViking Posts: 296
    Art3mis
    If someone could test this it'd be great:

    https://vrjam-submissions.s3.amazonaws. ... -nosig.apk

    The extra weapons and most of the sound effects are missing in this build, but it's otherwise a fairly complete, bite-sized turn-based strategy artillery game with a few surprises. Well-suited to those sensitive to sim sickness. I'm hoping to finish some changes before the deadline, but I'm having a lot of trouble getting builds successfully uploaded.
    Scorched Battalion - VR Jam edition available for Gear VR and DK2 (Win/Mac/Linux)
    Jungle Juice
    Sven Co-op
  • dpiddpid Posts: 44
    Brain Burst
    edited May 2015
    Hi everyone. Below is a link to the latest apk for my game Snow Fight. I would greatly appreciate someone testing that it works and any feedback.

    https://vrjam-submissions.s3.amazonaws. ... wfight.apk

    Thank you!
    Snow Fight VR Jam 2015 submission
  • mbcauleymbcauley Posts: 14
    NerveGear
    Quixotic7 wrote:
    It's probably too late to want to change this, but the first person controller with the touchpad will easily make people nauseous. I would recommend moving forward when touching the pad, but not rotating. To rotate, the player physically rotates their body.

    You could also add in snap rotations when the player swipes forward or back. This also works with a Steelseries Zero controller, and I would recommend rotation snaps when using the controller too.

    The background music does not loop.

    This might kill performance, but I would love having some particles in the cafe!

    Hey Quixotic,

    Thanks for testing the build! Lots of good notes here and in fact I took out the touchpad rotation already because of previous tester feedback. I posted that build later in the thread if you're interested!
  • tlkalltlkall Posts: 63
    edited May 2015
    I would really appreciate if someone could test this too see if it actually starts.
    https://vrjam-submissions.s3.amazonaws. ... R_1x03.apk

    VERY IMPORTANT: Before you start this app you MUST enable Bluetooth on your Note 4 and make it visible to other devices for 2 minutes.

    You can either move forward with a second device or turn on tap to pedal in the menu (However you control it make sure Bluetooth has been turned on as mentioned above.)

    Yeah, I have some performance issues with up average of 250 draw calls with one camera.

    I don't have a Gear VR. My first build appeared to be no good this one appears to be more stable.

    https://www.youtube.com/watch?v=lwyuRxhtt_Y




    If it actually starts up please check out my post to learn how to play it as you need to set up a second mobile device to get the full experience.

    viewtopic.php?f=77&t=23131
  • Quixotic7Quixotic7 Posts: 26
    Brain Burst
    SvenViking wrote:
    If someone could test this it'd be great:

    https://vrjam-submissions.s3.amazonaws. ... -nosig.apk

    The extra weapons and most of the sound effects are missing in this build, but it's otherwise a fairly complete, bite-sized turn-based strategy artillery game with a few surprises. Well-suited to those sensitive to sim sickness. I'm hoping to finish some changes before the deadline, but I'm having a lot of trouble getting builds successfully uploaded.

    Hey Svenviking, I tested your build, it works great! I felt the intro parachute portion took a bit too long, but it was fun plotting my shots.
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