OK, I've now got almost 3 weeks of Unity 5 and C# experience under my belt, and I have my first shiny new APK. What I don't have is a Gear VR.
The puzzle game working like this:
You activate puzzles in your world, which appear as a cloud or random lights.
As you turn your head, the could of lights reacts, and forms new shapes:
If you get your head angles "just right", you find a pattern in the noise, and activate a spell, which alters your surroundings:
Anyway, thats the idea. I hope you think its a good one. The main benefits are:
A seated, none moving experience (less chance of discomfort)
Unusual, but fun game mechanics
Interesting game world
Could someone with a GearVR test my pre-alpha-'proof-of-pricipal' first build? It was built on Unity 5.0.0f4, but I can't get my scene running well on Unity 4 so its this or nothing.https://mega.co.nz/#!4A4wnCoI!W0NXAH99N ... LXuGMDWTEo
I would like to know if it:
a) runs at all
b) the puzzle mechanism starts (look at the mushrooms near the campfire)
c) do you have any suggestions or criticism? (go easy, its my very first game)
I just have a few days left for my entry, and a ton of work! Please let me know ASAP