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GearVR GALLERY *3d 360 panoramas*

deflixdeflix Posts: 56
Hiro Protagonist
edited December 2015 in Oculus Rift S/Rift Development
Attached are some vray rendered panoramas I built for the Gear VR - these can be viewed using the ORBX viewer from OTOY - just copy the files into the ORBX/samples directory and they will show in the viewer.

They are made by converting the spherical panoramas to cubemap faces using Pano2VR. For those interested in making these the faces need to be organised into a strip in the following order:

0,2,4,5,3,1 - face 4 needs to be rotated 90degress anticlockwise and face 5 needs to be rotated 90degress clockwise. IMPORTANT You will need to mirror (horizontally) your 360 panoramas prior to conversion.

The size of the faces should be 1536sq with the resulting strip being 18432x1536.

As with the DK2 GALLERY I would love to see other users panoramas

Cigar_Bar.pngSmelling_Room.png
    "Behind every successful man is a woman rolling her eyes"
    -Jim Carrey

    Comments

    • GoldorakGoldorak Posts: 22
      Brain Burst
      Just a note - the 3DS Max and Maya plug-ins for Octane VR are now free during the contest, even for commercial use.

      http://render.otoy.com/forum/viewtopic.php?f=7&t=46458

      You can convert your v-ray scenes automatically to Octane via the 3DS Max plug-in, and get perfect fidelity when rendering to VR. it is not just simple sphere map->cube map translation. The raytracing is handled differently for stereo cube map panos, to reduce warping and improve quality.

      Good luck!
    • deflixdeflix Posts: 56
      Hiro Protagonist
      Goldorak wrote:
      Just a note - the 3DS Max and Maya plug-ins for Octane VR are now free during the contest, even for commercial use.

      thanks for this ill give it a try :)
        "Behind every successful man is a woman rolling her eyes"
        -Jim Carrey
      • deflixdeflix Posts: 56
        Hiro Protagonist
        So I tried it and with another lat long shader but have to say I prefer the look of my 0.5degree strip rendered versions - the added processing gives them a nicer feel which is easier on my eyes for some reason. Its annoying because its more fiddly. Here are some more ;
        Chapel.pngSchool.png
        Pool.png
        restaurant_02.png
        Aulenay.png
          "Behind every successful man is a woman rolling her eyes"
          -Jim Carrey
        • pittsburghjoepittsburghjoe Posts: 514
          Art3mis
          I tried the first two you posted in Gear VR. They look fantastic.
          Is it only me that has a problem with the vertical metal bamboo polls in the "smelling room" that are closest to you? I think I get a little crossed eyed with them.
          i7 skylake, EVGA Classified, 2 EVGA 980 sc's, Thermaltake TR2 RX(1000W), 32GB DDR4, Win 10 on an SSD
        • deflixdeflix Posts: 56
          Hiro Protagonist
          I tried the first two you posted in Gear VR. They look fantastic.
          Is it only me that has a problem with the vertical metal bamboo polls in the "smelling room" that are closest to you? I think I get a little crossed eyed with them.

          You will get slightly cross eyed in that one becauset he join line is there so the stereo effect breaks down - that and these are parallel rig panoramas so objects close to camera do get a bit off also.

          You may find some of the others interesting too - the darker blue one is a large model of a building which was suprisingly effective
            "Behind every successful man is a woman rolling her eyes"
            -Jim Carrey
          • standard3dstandard3d Posts: 5
            You can also view these as Holodeck programs.

            http://standard3d.com/Holodeck/
          • maxdaibermaxdaiber Posts: 7
            hei guys, do you know a way to see this panoramas directly on the rift? i don't have acces to a the gearVR
          • Hiro_Protag0nistHiro_Protag0nist Posts: 4,951 Valuable Player
            deflix wrote:
            Attached are some vray rendered panoramas I built for the Gear VR - these can be viewed using the ORBX viewer from OTOY - just copy the files into the ORBX/samples directory and they will show in the viewer.

            They are made by converting the spherical panoramas to cubemap faces using Pano2VR. For those interested in making these the faces need to be organised into a strip in the following order:

            0,2,4,5,3,1 - face 4 needs to be rotated 90degress anticlockwise and face 5 needs to be rotated 90degress clockwise. IMPORTANT You will need to mirror (horizontally) your 360 panoramas prior to conversion.

            The size of the faces should be 1536sq with the resulting strip being 18432x1536.

            As with the DK2 GALLERY I would love to see other users panoramas

            Cigar_Bar.pngSmelling_Room.png

            Thanks so much for this deflix!
          • Hiro_Protag0nistHiro_Protag0nist Posts: 4,951 Valuable Player
            Hi deflix, i've just got around to viewing yours but can't - the viewer (me) appears to be in a very tall tube.

            Is there anything i need to do to your images before copying them to Orbx or 360 Photos? I thought they were ready to be dropped and viewed?

            Thanks.
          • Okra_SmugglerOkra_Smuggler Posts: 24
            Brain Burst
            Anyone know if there is a way to view these in Google Cardboard?
          • It doesnt work with gear vr oculus and samsung S7
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