So now that the dust has settled, and all submissions are in (or should be), I would like to take a time to think about my overall VRJam experience up to this point. There is nothing technical here. Some of the info might be wrong (since its my impression, not my researched comments). So anyways, lets get started:
1-This experience has made me discover things in me i didn't know i had, or could do. From someone who can't write a single line of code, I had set up to see if i could be something good with my limited skills. The result satisfies me tremendously, and i have only Oculus to thank for enticing me to push myself to new horizons.
2-The VR community is awesome! It has been a great run, and in the process i have communicated with friends that have helped me when i reached a wall i could not climb. Their feedback helped me build a better game (in fact, one persons comments made me want do an additional level just for him...). i will surely miss the camaraderie and support of all the people here... love ya tons
3-look at all this content!!! This is amazing... my gearvr will have tons of new stuff to show off.
I am not complaining... i am just sharing things that perhaps could be improved.
1-issues with unity 5. Just like all the entrants spent sleepless night building their Vr content, oculus should have had their coders do the same thing to had a FULLY non issue version of the SDk for unity 5. Some people ended up being limited into what they could do because unity 5 integration was a hurdle.
2-issues with challenge post. i wont get into it... its not oculus fault... but this last 12 hours have been.... interesting.
3-Setting a limit on the entries that will actually see a judge. Think about it... you are denying a hard worker the chance to show off their stuff... not because their software was bad, but because you are only allowing 20% entrants through the gate! So some apps, which might truly be great, will be shot down, just because others might be better! i know this is not an issue as far as the prizes... but some of us are not necessarily after the prize... but more after the honor of saying "hey look, my app made it to round 4... so i am good!"... can you imagine how many doors it can open for a struggling developer to say, hey... the oculus top staff played and reviewed my game?!!! For some of us thats even more important than the prize (i would not mind that either, but that,s not the objective). I know that the oculus head team cant see all entries... but this is what i would have done.
I would rate the apps as good or not good. in fact, even if an app is not great, but shows great effort, it should get a chance to get seen. Its the least that you guys could do for a hard working developer. You can't judge everyone under the same scope... for example... i know there are entries made by groups and organizations that likely entered as individuals. Kind of unfair to the lonely guy that didn't sleep 2 weeks straight to build something of equal (or perhaps even greater magnitude). Again, I would have allowed anything decent (regardless of numbers) to had their chance at the limelight... and at least get the tittle of (i made it through all stages of the jam... even if i didn't win zilch). Hey, we put the time building content for you... and you put the time looking at it.
4-Even playing field. This was touch on my previous points. it sucks that entries in the single category definitely seem to be working in a group multi dev structure. unfortunately, I can;t think of a way to solve this... it juts something that kind of makes me a little sad.
5-Struggle to find testers. As the deadlines came closer... people were literally begging for testers. Of course, everyone was hard at crunching their last efforts, so i understand why there was a limited number of testers. Perhaps, for fure jams, oculus could make a pool of small prizes for people that actually test. lets say.. every time you test, you file a form which the dev will sign of as (approved). that wilkl get the tester one entry into a drawing for lets say, the new oculus... or swag, or a small monetary prize. An app is only as good as it gets tested... and helping have an available pool of testers would help us tremendously.
Anyways, I hope this helps the oculus team in the future. again, i am not complaining one bit.. just sharing my thoughts. Again, I am eternally grateful for this experience... and wish everyone good luck and success.