I used Unity 5.0.0p2 / OVR Mobile SDK 0.5.1. Shaders are all Mobile/VertexLit (Only Directional Lights) with lightmaps, camera renders 30 batches/50ktris (with both cams on), and I am getting 50-58 fps. My crosshair jutters as the camera rotates, but I'm seeing many projects with no perceptible shaking in the UI.
HOW AND WHY? I can definitely do more optimization, but I'm just worried it's a Unity 5 issue.
• Galaxy Grapple
- GearVR, no gamepad