I loved that this process forced me to get a working demo, and I just want to make sure we get full, multi-hour play session versions of as many of these as possible! Personally, I had no idea the hardware was becoming so fragmented; what headsets are good bets? Is think Cardboard is on the list, but as my game is very 360, the DK2 might not work out. What about Vive? Would players expect virtual hands?
• Galaxy Grapple
- GearVR, no gamepad