I'm really pleased that my entry for the Jam got through to the finals:The Curator's Mini-Museum of Natural History
However, I know that my submitted APK will not start up on a Snapdragon Note 4 with Lollipop and it'll just black screen. This is because of a hack that pretty much all UE4 entrants used in order to get MSAA working for their builds. No anti-aliasing at all was not really an option for most of us.
Can we get some clarification on what the process for resubmitting fixed APKs will be for final round finalists? I know it has been mentioned that the judges will have access to Kit-Kat based Note 4's but it'd be really great if I could submit a build that I know will work on all handsets. This would obviously be good for those of us trying to attract attention and gain community votes too.
For those with UE4 builds that suffer from the same problem I guess the above is all subject to Epic actually releasing a patch that will make MSAA work on all handsets. My understanding is that this is in the pipeline. I'm going to try to confirm today by rebuilding UE4 from source. This commit
in the 4.8 branch from JJ at Epic makes me think things might have been resolved. It'd be great if someone from Epic, or someone else who has got things working, could clarify what the situation here is and if that commit gives us some form of anti-aliasing across all phones on Kit-Kat and Lollipop?
My Gear VR app got through to the Oculus Mobile Jam 2015 finals. Hurray!http://www.clearview.net