I have the new VR Supported Mode working now and removed all OVR Prefabs in place of Unity FPS controller, but one strange thing I just noticed.
The OVR FPS controller would use your head forward facing position when you walk or "Sprint" forward so you were moving towards where you were looking. Felt great and correct,
The standard unity FPS controller walks or Sprints but doesn't seem to update to your forward looking position as well, the result is looking forward but moving sideways a lot of the time.
It took me a while to figure out why I was all of a sudden getting major motion sickness feelings on my scenes that felt fine before.
Is there a checkbox somewhere I could use to correct this or am I missing something somewhere?. Thanks
I can provide links to two scenes, one built in 5.0.2 and one in 5.1 if that is helpful.