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Check if Oculus is on Stand By

fredvicentin-ah
Honored Guest

Hello Guys I developed a Virtual Experience and I need to count how much peoples used the oculus on the event, and the time they used the oculus.

I'm developing on Unity

Have some function to do this with the Oculus SDK ?

I looked that the Oculus have a option to be stand by after X minutes been not used on the OculusRuntime.

Can I call some function to do this on Unity ?

Thanks 😃

1 REPLY 1

cybereality-ahu
Superstar

I'm not sure there is a function that will do exactly what you need. Maybe you can write a script that checks headtracking values and determines if the player is using the Rift. For example, if there have been no significant movements in a certain amount of time, you can assume the device is not in use.