10-30-2015 02:48 PM
How to create a shared OpenGL context for GearVR in a native plugin for Unity? The standard mentioned by Unity works perfectly for non-VR apps or Google Cardboard SDK apps. But as soon as I switch on "Virtual Reality Supported", I get errors related to context creation and sharing.
What is the live-cycle for a GearVR app (the startup procedure)? Is there any documentation how to write native plugins with context sharing for GearVR?
05-15-2016 07:53 PM