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GearVR + Unity + Native plugin with shared OpenGL context

schick
Honored Guest

How to create a shared OpenGL context for GearVR in a native plugin for Unity? The standard mentioned by Unity works perfectly for non-VR apps or Google Cardboard SDK apps. But as soon as I switch on "Virtual Reality Supported", I get errors related to context creation and sharing.

What is the live-cycle for a GearVR app (the startup procedure)? Is there any documentation how to write native plugins with context sharing for GearVR?

1 REPLY 1

onneponne
Honored Guest
Should this work better now with the Unity 5.3.4?