Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Am I Crazy - Or is the Quality of the DK2 Worse with the 1.3 Runtime.

plyrekplyrek Posts: 32
Brain Burst
I don't know if it is me being hyper critical or if it is true. Has anyone noticed an increase in aliasing and jaggies using the 1.3 runtime in Unity with the DK2? I know that the runtime is met for CV1 but many of us, maybe even most of us, will still need to use the DK2 for development and client presentations and I just want to know if you notice a quality difference between 0.8 and 1.3 on the DK2... or is it really just me?

Comments

  • vrdavebvrdaveb Posts: 1,596 Oculus Staff
    What content are you comparing? DK2 should look at least as good as 0.8. Antialiasing, texture filtering, and sRGB all work the same as before, at least in terms of the eye buffers.
  • plyrekplyrek Posts: 32
    Brain Burst
    edited March 2016
    vrdaveb, I am looking at just a regular default cube set on a plane. It appears to me that all the edges are "running". You know kind of jumpy. I even installed the Oculus Utilities Package and looked at the sample scenes and I noticed the jaggie edges in those examples. Again I am not saying I am right I could just have lost my mind but it does seem more noticeable.   
  • MikeFMikeF Posts: 511
    Trinity
    I havent noticed a changed in aliasing, but the image is def. lighter than with 0.8
  • vrdavebvrdaveb Posts: 1,596 Oculus Staff
    We did increase the luminance slightly at the lowest levels to make the gamma response more correct. However, that wouldn't make aliasing any worse. It would help if you could provide screenshots of the problem.
  • ccsccs Posts: 219
    Hiro Protagonist
    Just ported one of my apps over to 1.3 and tried it out on DK2 (CV1 ordered). Gotta say it looks the best it has ever looked. I don't see the aliasing problem at all. I always thought something was a little off with gamma, and now it looks perfect. Also loving ATW and the "wait" screen for when the app takes too long to do something (like load a large prefab or level (even in async load)). Well done Oculus!
  • plyrekplyrek Posts: 32
    Brain Burst
    I am in no means a professional modeler and I am just learning lighting a scene (I am a coder mostly) so it is more than likely something I have done but thank you for the feedback. I am reaching out to some of my more experienced friends to see what I have done wrong. Thank you again.

  • horizonehorizone Posts: 5
    NerveGear
    edited April 2016
    Deleted by myself...  Not sure anymore... please ignore
  • SvenVikingSvenViking Posts: 296
    Art3mis
    edited April 2016
    Plyrek: Maybe double-check your project's antialiasing setting and that the correct quality setting is selected?
    Scorched Battalion - VR Jam edition available for Gear VR and DK2 (Win/Mac/Linux)
    Jungle Juice
    Sven Co-op
  • zmanxzmanx Posts: 5
    The only thing I noticed is that I can't set the IPD anymore, so maybe that's causing some differences in what you see
Sign In or Register to comment.