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DK2 + 1.3 Runtime + Windows 8 + Integrated graphics - is there any way to make this work?

I'm developing on a 4-year old MacMini that's running Windows 8. I haven't updated my Rift Runtime since 0.5; so as I jumped to 1.3 I started getting the "Headset Not Detected" problem - I assume this is because the MacMini doesn't have a dedicated graphics card. 

I'm deeply in the red on my project; I ran out of funding long ago; so I'm reluctant to buy a new PC. 

Is there any way to make this work? I'm fine with going back to an earlier SDK and Runtime as long as it will still work for end users, but don't know where to find them.

Thanks in advance,
Jamie

Comments

  • pixelminerpixelminer Posts: 177
    Art3mis
    No, integrated graphics don't work since Oculus started to use direct mode, ie the graphics card sends the information directly to the HMD. Previously the HMD was just like any monitor.

    You can download old versions of the runtime and SDK here:
    https://developer.oculus.com/downloads/

    Just select Platform:PC in the first dropbox. Then you can select any version you desire in the next dropbox.

    OpenSceneGraph integration of the Oculus Rift:
    http://github.com/bjornblissing/osgoculusviewer
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