Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

VSync: on or off?

maa_boomaa_boo Posts: 16
NerveGear
edited March 2016 in Unity Development
Sorry for that stupid newb question, but should I turn VSync off, on, doesn't matter or depends on?

I want to work on sickness and know if it's the right direction.

Comments

  • gtvevogtvevo Posts: 35
    NerveGear
    I would say you would want vsync on to cap the frame rate to 90 fps unless oculus is somehow doing this in their software.
  • KarmingtonKarmington Posts: 49
    Brain Burst
    I have been keeping Vsync off, and yet my game seems to always run at the recommended fps ( or less in a bad situation : p )
  • kondrakkondrak Posts: 56
    Hiro Protagonist
    If you turn VSync on, the framerate will be limited to your main monitor refresh rate, so in most cases 60Hz and this is something you don't want. Turn VSync off.
  • DukealiciousDukealicious Posts: 31 Oculus Start Member
    The Rift always has VSync on regardless of what you set it to.
  • GigaSoraGigaSora Posts: 34 Oculus Start Member
    Can confirm. You need Vsync off or it will run your Oculus app at 60fps on a 60hz monitor.
Sign In or Register to comment.