Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Switching between VR mode and non-VR mode is not supported?

og9269og9269 Posts: 9

According to Unity Tech. switching from non-VR to VR mode is not possible. Could there be any possible way to figure this?

My app has a lot of resource to download but GearVR app only turns on when the phone is attached to GearVR and someone's putting it on. It's really wasting and annoying to put on the headset and just wait for resource download scene. I also can't get authentication through webview. Please help :'(


  • cyberealitycybereality Posts: 26,156 Oculus Staff
    No, this is not currently supported. Sorry.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • og9269og9269 Posts: 9
    I guess I have to find another way then. Thank you for answering!
  • jaggs83jaggs83 Posts: 3
    Is there another alternative for this ? We are facing the same challenge where we need to download asset bundles.
    Also, the Authentication happens in web view which doesn't work in gear vr, but works in native ios/android apps. Any help in this regard is appreciated
  • louisdwlouisdw Posts: 1
    I'm looking for an alternative too. Any help would be appreciated.
  • infinite360vrinfinite360vr Posts: 25
    Brain Burst
    No, this is not currently supported. Sorry.
    Any plans of supporting it in near future?
  • ArthurFoxArthurFox Posts: 7
    Bumping this thread and asking the same question as above - is support for switching in and out of VR mode in the roadmap for the GearVR at all?
  • taguadostaguados Posts: 1
    Still no plans to support this? It would be great!
  • StaRky_FRStaRky_FR Posts: 8
    Brain Burst
    Another update? still nothing years later?

    The sadest part is that my application will need this and I'll just have to go to the competitors for it to work quickly.

    Is there any strong reason keeping you from doing this ?
  • christheobaldischristheobaldis Posts: 2
  • interactivefxdevinteractivefxdev Posts: 3
    edited January 16
    Don't update the 1.44 Ovr Plugin it will turn your project into nonVR but on the bright side Oculus TV will run it in nonVR. The 1.44 plugin will make your 3D scene into a 2D player scene.
Sign In or Register to comment.