I've had the CV1 headset of Oculus for a couple weeks and I've had the issue where I cant use it in the Unity Editor. Previously I had been using DK2 and everything worked perfectly, but with the new headset I get the error message "[VR Device] Initialization of oculus device failed". The only way for my to test any changes I've made in my scene is by building the .exe and running it which is annoying. Is it not meant to work in the editor anymore or have i missed a step?
My current setup is:
Oculus SDK for Windows v1.3.2
Oculus Utilities for Unity 5 v1.3.2
OVRPlugin for Unity 5.3 v1.3.2
As suggested in the OVRPlugin documentation I have deleted Unity's contents in the C:\Program Files\Unity\Editor\Data\VR\oculus folder and replaced it with the extracted content from the OVRPlugin.