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Any downsides to using OpenVR vs native Oculus SDK?

I am helping develop a VR project. We currently have separate Vive and Rift implementations. Vive uses OpenVR and Rift uses Oculus SDK. Is there any downside to using OpenVR for the Rift as well? Is performance worse, do we loose the Oculus audio SDK? Also will this restrict us in the future as Oculus update their SDK?

(We are developing in Unity 5)

Best Answer


  • cjwiddcjwidd Posts: 52
    Hiro Protagonist
    Does the OpenVR platform use predictive tracking?
  • cjwiddcjwidd Posts: 52
    Hiro Protagonist
    [Answer: Yes]

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