08-25-2013 06:04 PM
08-25-2013 06:48 PM
08-25-2013 09:21 PM
08-25-2013 09:44 PM
08-25-2013 10:36 PM
08-26-2013 05:30 AM
08-26-2013 07:50 AM
"novahux" wrote:
Awesome work, like prev, i got not motion dizzy at all, its begging for razor hydra support 🙂 (just don't make it surgeon simulator clumsy :lol: )
"Ananas" wrote:
it took some time for the text to appear and thus making the intro a bit long.
"Ananas" wrote:
The background space seemed to wrap oddly when you turned your head.
08-26-2013 09:37 AM
08-26-2013 10:05 AM
"getnamo" wrote:
This was fun 😃
"marchansenj" wrote:
Some oomph in the ship dynamics wouldn't have hurt, but overall very impressed!
08-26-2013 10:23 AM
Since I am brand new to game development (been writing business apps my whole life) any chance you can point me in the right direction on how to add some oomph to the ship dynamics? Right now the ship is controlled using AddForce and AddRelativeTorque, however the enemy AI is all manual collision avoidance.
Thanks!