06-24-2016 08:34 AM
06-24-2016 08:54 AM
I noticed a white line at the edge of the screen in my applications.Did you first notice the issue in the main monitor preview? What you are seeing is probably the "occlusion mask" we use to save GPU resources on pixels that normally aren't visible in the Rift. Is the problem still present in 5.3.5p5? That version zooms in the preview to hide the mask. DK2 benefits a lot less from the occlusion mask than the consumer Rift does. You can disable the occlusion mask by using the Oculus Utilities in your app.
06-24-2016 10:37 AM
06-24-2016 12:38 PM
An artifact occurs when using regular unity camera and an old version of OVRPlayerController.
which component should I use to disable the occlusion mask?OVRManager. If you have one in the scene at all, it will currently turn off the occlusion mesh. That is temporary and we will probably stop disabling it for Unity 5.3.5p5 and up.