I say this because i want to be pushed by forces like if a plank of wood falls on me with force it should rotate me in the updown axis at least alittle bit. So i need mass and i need to be a rigid body object. I WOULD DESELECT ROTATION for falling flat on my face or on my back and flip over but i would allow rotation( there are check boxes or at least there were in Unity 4) in the up and down axis.
THe thing is do i just add a rigid body to the characcter OVR controller and that will accomplish all i talked about? or do i need to do more? If i'm a rigid body with mass will walking be difficult and slow? (XBOX controller)