Im currently working on the networking portion of my experience, and have been dabbling with photon. (for Unity)
It sort of does what I want. Have connected with a friend and chat via voice etc.
However. Im wondering a few things
Looking more into the oculus platform, it seems to have quite a few useful networking tools.
Rooms, Cloud data, Voice over IP etc. It looks like almost everything except the actual server based gameplay is supported.
Wondering the pros/cons of using these oculus features, vs the same on photon.
Im guessing Photon allows more flexibility for other users outside of the Oculus world (Vive etc).
The oculus Platform however most likely integrates better with Cv and GearVr?
What are people's experience here. Also...if the Photon cloud is not powerful enough, what other solutions are people successfully using (unity supported and dedicated server services). Would like something that would allow happily say rooms of 20-40 ppl. And could be both dynamic and perpetually ongoing. (Photon exits after last use leaves etc, but at the moment Im not to worried.)
Also. Looking into the "Rooms" on the platform. What does that actually mean in reality.
Would I basically setup a front end in Unity, as if it was a lobby for say photon (if that was my main gameplay server) and mirror photons rooms to the Oculus rooms? So I let Oculus Platform do the multiplayer connection logic, and transfer that to photon to implement on the ir cloud servers.
Are there any good examples of all of this that I can dissect and look closer into?
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