I've spend couple days trying to find a way to disable all tracking from the HMD(so extend display mode?), but could not get a working method so far. By all tracking i mean both position and rotation, where position is simple, current SDK provide that toggle directly.
I'm using Unity 5.4.0f1 as of today, and testing on both DK2 and CV1.
So far I've tried every method I could find via google and forums, nothing seem to work including tricks like "zero out" rotations each frame.
Using Unity's build-in camera system does not seem to allow any control of camera at all, and the OVR camera rig does not provide such function directly. I also tried the timewarp methods and it's not/no longer working.
For now I'm going to take a deeper look at the camera rig and see if i could come up with something.
Researched on this for days and saw all methods were for 0.6 and earlier, or everyone turned to argue about the "uncomfortable experience" by disabling the tracking, which is out of the scope in my situation.
For those of whom interested in providing evidence of "uncomfortable experience", I want to achieve this because I'm using external tracking system, which provides better information than the HMD's.
Having both the HMD and external tracking system makes the rotation "doubled".
I'm not sure if i should post this in Oculus forum or Unity's, so maybe I'd to create a duplication over there later today if it remains unanswered..
Thank you and everyone in advance.