08-04-2016 06:28 AM
08-04-2016 08:35 AM
08-04-2016 08:38 AM
vrdaveb said:
The current version of Vulkan is not suitable for Gear VR rendering due to a few key missing features (multiple queues, front buffer access, and more). We are working with Khronos to resolve this and I would expect UE4's existing Vulkan support to map reasonably well to the next version of Vulkan. Sorry but we can't give a timeframe for any of this, but it is something we are working on with Epic.
11-21-2016 12:52 PM
11-21-2016 01:12 PM
AGlueck said:
It's been a about 3 months since this was posted. Is there an update about Vulkan and Gear?
11-21-2016 01:15 PM
11-29-2016 07:27 AM
11-29-2016 08:39 AM
11-29-2016 08:46 AM
11-30-2016 08:32 AM
motorsep said:
@vrdaveb
Someone from UE4 community said they use Vulkan for VR on Google Daydream with Pixel phone. If API isn't ready for mobile VR, how is it even possible?