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Oculus Guardian w/o Touch

ENiKS
Adventurer
Hi, another silly question. I'm working on an experience that encourages freedom of movement (no artifical locomition like teleports, dashes or walking emulation, you have to move in your space). Right now I'm using Vive as a primary dev platform, i would like to do a Rift version as well and wondering how to do it. On Vive, i use chaperone to stop user from walking into something in real life. I know Oculus has Guardian system in the works, the question is, can it work without Touch? Will Rift users that don't have Touch controllers be able to setup their rooms and have something to stop them from walking into walls?
Owner and leader at http://www.infinite.cz/
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