Hello,
Unity 5.4.1f1, Oculus utilities 1.8.9 installed. Oculus App Version 1.8.0277202 leap Motion 3.1.3+41910
When I'm working on the Unity Editor, everything is working fine, oculus detected, camera head tracking working fine.
But when I build a .exe, nothing works, the Oculus Rift is not detected.
Dx11
GC : Gtx1060
leap motion is woeking fine ,but oculus is not detected.
The oculus is working fine with the oculus market place.
Debug.Log(VRDevice.isPresent); ==false
Debug.Log(VRSettings.enabled); ==false
Anyone can give any idea?
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