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Shader error in 'OvrAvatar/AvatarSurfaceShader': Invalid const register num: 61. Max allowed is 31. at Assets/OvrAvatar/Content/Materials/AvatarMaterialStateShader.cginc(172) (on d3d11_9x)Compiling Fragment program with DIRECTIONAL LIGHTMAP_OFF DYNAMICLIGHTMAP_OFF PROJECTOR_OFF PARALLAX_OFF LAYERS_8 ROUGHNESS_ON NORMAL_MAP_ON
Platform defines: UNITY_NO_LINEAR_COLORSPACE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING SHADER_API_MOBILE
Shader warning in '/OvrAvatar/AvatarSurfaceShader': use of potentially uninitialized variable (ComputeColor) etc
.I am building Windows 64-bit (in order to fix non-rendering avatars) and DX11 in the Player Settings. All other player settings are default settings to the best of my knowledge.