I have released an app to the alpha channel but it is appearing as ‘Not supported For Your Device or OS’ on the device. I can install the apk to my device manually. I am using Unity and the mobileSDK. Has anyone got any ideas on why the app is appearing as not supported on oculus home?
My devices is Galaxy S6 edge, Android version is 5.0.2, and Oculus Home version is 2.23.9. I use native sample, Oculus360VideosSDK, to learn the submission stuff. The application works without Oculus Home. However, I get the same message after I modify the AndroidManifest.xml settings and upload to alpha channel. I tried several mobile SDK versions among 1.0.0.1, 1.0.3, and latest 1.0.4. Unfortunately, none of them works. It shouldn't be OS version problem because I check the variables in latest xml file, android:minSdkVersion="19" android:targetSdkVersion="19", which is 4.4 APIs.
I am also encountering this issue. Hoping someone from Oculus can resolve since I am on a deadline and there are multiple unanswered threads about this. I will update if I find a solution. I'm using the Oculus-provided BuildManifest xml and project settings with a Galaxy S6. I have previously built this project without issues directly to my device via USB, and unlike the commenter in the other thread I do not have sideloaded versions already installed.
Similar issues, similar short deadlines. 5.5.0 f3 Unity. Manifest and unity settings are API level minimum 23, target 23. S6 6.0.1 will work with a sideloaded app, but releasing it to the alpha channel, we also get the not supported device or OS.
Interestingly, when I click Build Status column "Complete" for that build, and then click Build Details, I get this
The only thing that stands out is we've definitely set the minimum and target to 23, which is what 6.0.1 should support. Target is shown as 24. Either way you'd think minimum would be supported. I have no idea if this is the real cause though.
We've tried this both with and without uninstalling the previous sideloaded version. We need a solve on this!
When you are releasing to a specific channel you need to be sure your Oculus ID is part of that release channel.
For example if I were to release my app to my Alpha channel for the first time I would have to add my Oculus ID, juanoldinho, to the list of users for that Alpha channel.
Please tag me, @juanoldinho, in your forum post/response if you need immediate assistance or want additional support or context on an issue you are having with our software or integrations.
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