Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Unity Samples - trackedComponents didn't have body

cbdileocbdileo Posts: 6 Oculus Start Member
I imported the unity package from the 3rd drop of the AvatarSDK. I also imported the Oculus Unity Utilities to allow the project to build. When I load any of the samples I get the following error when I run it.
Exception: trackedComponents didn't have body
OvrAvatar.UpdateAvatarComponent (ovrAvatarComponent component) (at Assets/OvrAvatar/Scripts/OvrAvatar.cs:279)
OvrAvatar.UpdateSDKAvatarUnityState () (at Assets/OvrAvatar/Scripts/OvrAvatar.cs:481)
OvrAvatar.Update () (at Assets/OvrAvatar/Scripts/OvrAvatar.cs:658)

Comments

  • cbdileocbdileo Posts: 6 Oculus Start Member
    The problem went away but i'm not actually sure why
  • jonjhigginsjonjhiggins Posts: 1
    NerveGear
    I had the same issue, I disabled "LocalAvatar" in the Oculus SDK game object and it went away (I don't have an avatar in my app)
Sign In or Register to comment.