I imported the unity package from the 3rd drop of the AvatarSDK. I also imported the Oculus Unity Utilities to allow the project to build. When I load any of the samples I get the following error when I run it.
Exception: trackedComponents didn't have body
OvrAvatar.UpdateAvatarComponent (ovrAvatarComponent component) (at Assets/OvrAvatar/Scripts/OvrAvatar.cs:279)
OvrAvatar.UpdateSDKAvatarUnityState () (at Assets/OvrAvatar/Scripts/OvrAvatar.cs:481)
OvrAvatar.Update () (at Assets/OvrAvatar/Scripts/OvrAvatar.cs:658)