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Picking Up Objects In Unity With Touch?

KevinLongtime
Heroic Explorer
This may sound simple to some of you coder guys, but I've always been more of a visual artist and level design type person primarily:

For Touch I've got the Avatar SDK and have my hands inside of a Unity project but does anyone know of a simple solution to allow the ability to pick up and set down objects with Touch?

Was hoping there would be an example of this in the Avatar SDK for the hand portion but doesn't appear to be. Any help appreciated!
14 REPLIES 14

Digibix
Protege
Check out this Touch tutorial video:

https://www.youtube.com/watch?v=mFFta9OszzA

Its not Avatar SDK specific, but I used it as a baseline to integrate with the Avatar SDK

KevinLongtime
Heroic Explorer

digibix said:

Check out this Touch tutorial video:

https://www.youtube.com/watch?v=mFFta9OszzA

Its not Avatar SDK specific, but I used it as a baseline to integrate with the Avatar SDK


Thank you so much! Subbed :smile:

Inpu
Protege
Check out the NewtonVR asset on the asset store, works really great for basic Touch stuff.

pjenness
Rising Star
The Grabbable.cs that comes with the SDK work for me. Slap it on and good to go

KevinLongtime
Heroic Explorer
@pjenness Wow! Thanks! I'll give this a spin when I get home for sure!

KevinLongtime
Heroic Explorer

pjenness said:

The Grabbable.cs that comes with the SDK work for me. Slap it on and good to go

@pjenness
 
Which SDK? I can't seem to find that filename in the avatarsdk or the oculus sdk??

KevinLongtime
Heroic Explorer


@KevinLongtime

I believe the SDK in question is located here:

https://www.assetstore.unity3d.com/en/#!/content/75712

Don't see any "Grabbable.cs" files in NewtonVR but when I get some more free time i'll definitely play around with it a little deeper than I just did. Thanks!

pjenness
Rising Star
Grabbable is part of the Oculus SDKs  not Newton

-P


KevinLongtime
Heroic Explorer

pjenness said:

Grabbable is part of the Oculus SDKs  not Newton

-P




Where is it located??? I can't find anything that says Grabbable.cs