Hello, I am having a strange problem since the latest Oculus/GearVR update (not sure which one it was
). When I click on a button in Editor it works as expected, same when running the app in dev mode on the phone. But when I put the phone into Gear VR, clicks/taps are executed twice. I tried debugging via Wi-Fi and adb printed debug text from the same function twice (looks like in different frames though). I am using OVRCameraRig, GazePointerRing (from sample framework) and OVRInputModule. Buttons are standard ones from Unity's UI.
I have two apps with this problem. One is made in Unity 5.4.2f2 (Oculus Utilities v1.9.0, OVRPlugin v1.8.0) and another in Unity 5.5.0f3 (Oculus Utilities v1.10.0, OVRPlugin v1.10.0).
I tried to run older version of the app made in Unity 5.4.2f2 and it has the same porblem. I know that it worked before.
Here is additional information on GearVR/Oculus software installed on the phone:
Samsung Galaxy S6, Android 6.0.1
Gear VR Service 2.6.41
Gear VR SetupWizard 2.3.20
Gear VR Shell 2.3.02
Gear VR System 1.1.05
Oculus System Activities 1.11.0-45918658
Oculus System Driver 188.8.131.52-45411680
You can see the OVRInputModule settings in the image below. "Invert Swipe Y Axis" setting was added by me but it doesn't affect clicks. Any help appreciated!