Can Oculus please add this functionality into Mobile SDK and expose it to Blueprint?
When S8 is out, the performance disparity between S6 and S8 will be massive. S8 users would not appreciate visual fidelity of a project built for S6, when S8 will be able to run much better visuals.
With said BP nodes we could see if the phone is S6 family, S7 family or S8 family and tune game performance accordingly.
Alternatively Oculus Store should be able to detect the phone model and provide apk built for a specific phone family (this way S6/S7 can have lower quality models and textures and S8 apk can have HD content). This would eliminate massive download size, which would be the thing when S6/S7/S8 assets all packed together.
Thanks beforehand !