Hi, I want to implement some in-game commerce and I'm not sure the best way. Players will be able to make money in my game and I want users to be able to accumulate and spend the money. Preferably in the cloud.
I'm using Unity and the only solution I can think of is PlayerPrefs.Save();. which saves the data to the local device.
Can I use any Oculus or platform features such as achievements for that sort of task? I don't think I can subtract from an achievement count...