I've setup my project in Unreal 4.14 to Read and Write to Oculus Leaderboards using the "Read/Write Leaderboard Integer" BP nodes. In Unreal I don't see any issues when writing to it. On reading however, it does a successful read, but I get an int value of zero. Any suggestions where I could be going wrong?
To Note, I still haven't pushed any copy of the project to Oculus yet, and am running it locally on my system.