I'm using the OvrAvatar package in Unity 5.5.1, but I'm having issues with the avatars using the correct rotation. When the user is facing any direction other than straight, the rotation of the avatar's head is incorrect, to the point where it's completely mirrored when you're turned around 180 degrees. The pose data for the tracking is correct, but the poses used for the avatar are not. Is this a problem with the new version of Unity, or is there something that can be fixed within the avatar scripts?
This is happening in Unity 5.5.1f1 in a blank project that only contains the OVR and OvrAvatar packages.