Now I read that the you should have 50k – 100k polygons per frame (I guess thats the whole scene made up of between 50k-100k faces. I am creating a small Garden, using only meshes, no images, planes or anything, the flowers and grass are all made up of faces, but as low poly as I can get them. In total so far my scene has 20k faces.
When I build it in Unity, and watch it through the Gear VR and look at the Garden, the scene is choppy/laggy. But when I look behind, where its just the wall and a few chairs, its completely fine. Am I doing something wrong? Is there a way to fix this as this is my 3rd year final year project I am working on, and if I cannot fix this lag (whilst also needing to add more to the Garden), the whole point/aim of my project will be for nothing! )
hopefully someone can shed some light on this issue.