Missing avatar graphics when you build and run a standalone Unity application (.exe).
Unity strips our shaders from the build because Avatar mesh parts are dynamically spawned. Also, our shaders currently require compiling with 64-bit addressing.
1. Click Edit > Project Settings > Graphics. Under Always Included Shaders, add +3 to Size, and then add the following shading elements: AvatarSurfaceShader, AvatarSurfaceShaderPBS, and AvatarSurfaceShaderSelfOccluding.
2. In the Build Settings window, set Architecture to x86_x64.
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