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TeleportController.cs script from Oculus and controlling player height after teleport

craigotronprime
Honored Guest
When I teleport, I'm always a fixed height from the ground. The problem is, it's the wrong height. I need to be about a foot closer to the ground or else I can't pick up fallen objects. I can't seem to make sense enough of the script to figure out what I need to change.

Also, my PositionIndicator prefab is mostly below ground. Only about half of the heads pops It needs to be raised up higher.

Anybody have any thoughts on what I need to alter in the script or the Unity scene to make this happen?
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