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Group Avatars and VOIP

The examples and sample code show that 2 way communication with avatars and voip can be done; but can you have a group session like in the vTalk app? where 2 or more people come together and talk?

If so, how is it done? The VOIP Manager sample seems to be made for 2 people only


  • Ross_BeefRoss_Beef Posts: 170 Oculus Staff
    It can certainly be done, setting up an additional P2P connection, buffer, etc. for each player -- this is what we do in places like Oculus Rooms.

    I'll track down the right internal folk at Oculus to give you some pointers and report back
  • Ross_BeefRoss_Beef Posts: 170 Oculus Staff
    Also - worth checking out https://developer3.oculus.com/documentation/platform/latest/concepts/dg-cc-parties/
    to make sure that you have built support for handling Parties into your app, such that the Voip doesn't break if a party launches into the app together.
  • jerrytianjerrytian Posts: 17
    Just confirm the last post, the VOIP feature is ready for 2 and more peers, at least for 3 peoples here, tested in a simple Unity3d project.
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