Rendering a video on a secure surface — Oculus
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Rendering a video on a secure surface

We have used the video rendering example supplied with the Oculus libraries on Unity3d.
It works great with any stream that does not require a secure surface - for example a simple URL stream.

However, we need to be able to use a secure surface since we will be rendering DRM protected videos.

The example given uses a TextureView for the rendering. This is not a secure surface and therefore can not be used - exoplayer refuses to do so. The only way around at the moment is to lower the security level but this is totally unacceptable.

So, is there a way to use a plain Surface instead of a TextureView and, if so, how exactly do we go about it?
We used the same structure of code as in the sample.

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Answers

  • KWAROCKWAROC Posts: 1
    NerveGear
    Any luck in finding a solution for this?
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