Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Rendering a video on a secure surface

We have used the video rendering example supplied with the Oculus libraries on Unity3d.
It works great with any stream that does not require a secure surface - for example a simple URL stream.

However, we need to be able to use a secure surface since we will be rendering DRM protected videos.

The example given uses a TextureView for the rendering. This is not a secure surface and therefore can not be used - exoplayer refuses to do so. The only way around at the moment is to lower the security level but this is totally unacceptable.

So, is there a way to use a plain Surface instead of a TextureView and, if so, how exactly do we go about it?
We used the same structure of code as in the sample.



Sign In or Register to comment.