New To The Forum? Click Here To Read The How To Guide. -- Developers Click Here.

VOIP system not working - more information please ? (SOLVED)

YoirglYoirgl Posts: 118
Art3mis
edited March 26 in Platform SDK Development
Hello everyone.
I read the only VOIP doc i could find located here :
https://developer3.oculus.com/documentation/platform/1.5/concepts/dg-cc-voip/
but as often it's lacking quite a ton of information.
I've tried implementing it to my project but I seem to fail miserably
Here's my situation :
I have a class that's my VoiceManager, triggered at start of the scene that contains the following code :

And when a new player pops in the scene, i do this on his prefab : (tc being server carrier containing user info)


When i launch my scene, this is the log i get 100% of the time :

And from time to time I'm also getting spammed with  :
"Voip starved! Want 1024, but only have 0 available",

If anyone could help me on how I'm actually supposed to create a working VOIP on my project it would be lovely ;-)

Thanks a bunch

Yoirgl.

PS :if it helps : my current networking system user NetworkServerSimple and NetworkClient system.

Comments

  • YoirglYoirgl Posts: 118
    Art3mis
    *bump* anyone with some VOIP knowledge around ? :'(
  • imperativityimperativity Posts: 1,697 Oculus Staff
    Hi,

    I am currently looking into this issue and will advise you on what next steps need to be taken.

    Thanks for your patience.
  • benpadgetbenpadget Posts: 5 Oculus Staff
    Are you calling Voip.Start with the remote user's ID?  From your code snippet it looks like you might be calling it with the local user's ID. 
  • YoirglYoirgl Posts: 118
    Art3mis
    benpadget said:
    Are you calling Voip.Start with the remote user's ID?  From your code snippet it looks like you might be calling it with the local user's ID.

    Well you are perfectly right as for testing i'm trying to connect with myself. I see no reason why this should perform any different, don't you think ? But then i may indeed see a flaw in my logic. I'll test something tommorow morning and will let you know of the outcome ;-)
    Thanks for the reply. May have opened my mind a bit ;-)
  • YoirglYoirgl Posts: 118
    Art3mis
    benpadget said:
    Are you calling Voip.Start with the remote user's ID?  From your code snippet it looks like you might be calling it with the local user's ID. 
    I did a test with one-file system to call myself over IP

    just to see if i could call myself and still got the timeout message.
    I'm guessing either I'm doing something wrong or it's not planned to call yourself for testing :)
  • YoirglYoirgl Posts: 118
    Art3mis
    @imperativity did you find anything ?  :'(
  • YoirglYoirgl Posts: 118
    Art3mis
    ---UPDATE <SOLVED> ---
    Actually this is solved.
    It WAS working except that calling yourself result automatically in a timeout and no clear messages.
    It HAS to be tested with another individual having access to your test build.

    Cheers for those who tried to help.

    Yoirgl
  • imperativityimperativity Posts: 1,697 Oculus Staff
    @Yoirgl

    Yes, I did. I found the staff member that came here to assist you. I'm glad to hear you solved this recently.

    Let me know if you need any further assistance.
Sign In or Register to comment.