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Build times in unity when using avatars

Is there any way to get around the huge increase in build times brought on by the avatar shaders?
I understand that all the variations need to be compiled, but i'm averaging 30 minutes+ on builds when including the avatar shaders, vs. 1-2 minutes without, and its really getting in the way of quick testing.

Is there maybe a way that i can just force a default unity material instead for development builds so i'm not wasting so much time waiting?  


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