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Oculus Sample with Glfw and GLEW only

rathnavels
Honored Guest
Hi,

I am a complete newbie to VR and Oculus SDK. I downloaded 1.12 and played around with the samples. Now I'm trying to create my own application with LibOVR, Glfw and Glew. In the samples provided, I can see it uses a windows app and OGL::GLEContext has been used to get the OGL context.

I'm trying to use just GLEW instead of OVR_CAPI_GLE.h. Is it possible to just import LibOVR into a working Glfw/GLEW application and get it rendered to the Rift and Screen. Apparently in some older posts I see GLEW and OVR_CAPI_GLE rouse a conflict which I ran into as well. But most of the other examples that have it working are from older SDK versions. 

I'd appreciate any help on how to move forward with GLEW and GLFW in a console application. Or any links to tutorials that have sample code with recent SDK versions. 

Thanks
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