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[SOLVED] Error to import OVRAvatar for Unity Project

artneovrartneovr Posts: 1
NerveGear
Hello,

When i import the OVRAvatar.unityPackage, the shader it hangs.



Then when I start the unity project and start the scene, it shows the following error: No shader provided for avatar material.

I used the OVRAvatar.1.13 and the Unity 5.6.0f3.

Thanks so much.


Update: Sorry, i read that "Turns out it's not crashing/hanging, just takes a VERY long time to import these shaders (10-15+ minutes)." in this post: https://forums.oculus.com/developer/discussion/51260/oculus-avatar-sdk-for-windows-1-13-released-march-30th-2017#latest




Comments

  • archo_parcho_p Posts: 2
    NerveGear
    I am getting this issue now as well, and I know it will eventually import after waiting a while, but really wondering why this happens still.  Seems like a pretty lame issue to still be happening, especially when I want to start fresh project and bring in the basic OVR integration tools and have to wait this long....
  • sun_stealersun_stealer Posts: 2
    NerveGear
    Same here, took like 10 minutes to import this 6kb shader (???)
    Be patient, guys
  • Ross_BeefRoss_Beef Posts: 170 Oculus Staff
    edited January 2018
    We have a fix inbound for this long import time. It should be out with the next version of the SDK. I’ll post a confirmation as it rolls out.
  • jelmer_s2jelmer_s2 Posts: 9
    NerveGear
    I just imported SDK 1.40 in a brand new unity project, added APp IDs and still got this problem. Any updates??
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