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Matchmaking result - who is host?

BobScottBobScott Posts: 42
Brain Burst
I have two clients using matchmaking via the session interface and I'm getting a found result (yay).  Next question is which of the two clients should start the listen server?  Our game is standard Unreal client-server and one of them needs to be the server...


  • BobScottBobScott Posts: 42
    Brain Burst
    So it turns out that UE4 sessions have a bHosting flag that is supposed to be used for this, but Oculus doesn't set it.  Instead I found that whoever matchmaking assigns as the creator of the session has their Oculus name in the session's owner field.  I'm checking that against the local oculus player name to determine who is server and who is client.
  • imperativityimperativity Posts: 1,705 Oculus Staff
    edited April 24

    Thanks for bringing this to our attention. We will look into this issue on our end.
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