Vertical Screen Tearing on S7 — Oculus
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Vertical Screen Tearing on S7

Hello everyone, 

Just recently, my builds for Gear VR have been producing a ton of vertical tearing, more noticeably so on the Galaxy S7 (Snapdragon). I am working with Unreal Engine 4.16

The issue persists despite resolution and power level modifications. It's happening in the same scenes I was having good results with previously.

Are there any tips out there for Vsync settings? Any ideas on why the issues seemed to have cropped up so suddenly?


Thanks 

Answers

  • cyberealitycybereality Posts: 26,156 Oculus Staff
    Moving to mobile dev section.
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  • Norman3DNorman3D Posts: 63
    Hiro Protagonist
    I'm having the same issue with Samsung S7 on Android N:
    https://forums.oculus.com/community/discussion/comment/513577#Comment_513577

    At one point these last few days it has also started to happen on S7 with Android 6, though.
  • Norman3DNorman3D Posts: 63
    Hiro Protagonist
    edited April 2017
    Today's update has fixed the issue on Android 6, issue persists on Android 7, though.
  • StimpanzeePsyopStimpanzeePsyop Posts: 6
    NerveGear
    Norman3D said:
    Today's update has fixed the issue on Android 6, issue persists on Android 7, though.
    Thanks for being active on this issue! I will continue to follow your thread. I have a thread over on UDN discussing the same bug. No progress yet, but I will update if there is any news. 

    For the record, this is the type of screen tearing artifacts I am seeing: 




  • Norman3DNorman3D Posts: 63
    Hiro Protagonist
    For the record, my issue is similar to this, but in my case the effect happens only vertically across the screen as opposed to horizontally like pictures above.
  • StimpanzeePsyopStimpanzeePsyop Posts: 6
    NerveGear
    Norman3D said:
    For the record, my issue is similar to this, but in my case the effect happens only vertically across the screen as opposed to horizontally like pictures above.
    I most commonly see vertical tearing, but in this case there was both. It was possibly exacerbated by the screen capture app running in the background. 
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