Just recently, my builds for Gear VR have been producing a ton of vertical tearing, more noticeably so on the Galaxy S7 (Snapdragon). I am working with Unreal Engine 4.16
The issue persists despite resolution and power level modifications. It's happening in the same scenes I was having good results with previously.
Are there any tips out there for Vsync settings? Any ideas on why the issues seemed to have cropped up so suddenly?