I am trying to do a 3 way voip + p2p call using the Platform SDK. I can do a 2 way call fine, but when I create a connection pool with 2 connections and have multiple instances of the VOIP manager or the p2p manager alive then the connection received callbacks do not seem to get triggered:
But the status change callbacks that are set at the same time do get triggered:
The same happens with the p2p manager (but different callbacks). If I remove all the other managers by having a connection pool of size 1 then I get back to being able to receive the connection. I can't find any way to debug this, are there any flags to get extra logging from the SDK?
I was told that this was the way to do group communication with Oculus social, is there a better way? It feels like this is a bug with the SDK, can anyone confirm?