[Gear VR] Building with exclusive nativization fails :( — Oculus
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[Gear VR] Building with exclusive nativization fails :(

motorsepmotorsep Posts: 1,363 Oculus Start Member
Has anyone tried building for Gear VR with nativization on in 4.15.2 ?

I tried building with exclusive nativization (I figured First Person Character has the most of the BP code and the most ticks in my case at this time, so I figured nativizing it should help performance) and build failed.

I filed bug report with Epic in case anyone wants to chime in:  https://answers.unrealengine.com/questions/598529/building-with-exclusive-nativization-fails.html

Comments

  • motorsepmotorsep Posts: 1,363 Oculus Start Member
    @imperativity

    I wish I could - I'd have to overhaul my whole project to get it working without FMOD :(
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