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Touch vibration in unity(C#)?

TrevJTTrevJT Posts: 44
Brain Burst

I just keep crashing my game trying out different ways to enable touch vibration, does anyone know how to do it correctly in Unity 5?

Start()  HapticsClip = new OVRHapticsClip(VibeClip);

RHit()   OVRHaptics.RightChannel.Preempt(HapticsClip);

^ In this example VibeClip is less than a second long audio clip

^This crashes unity. so does trying 

OVRHaptics.Channels[1].Mix(new OVRHapticsClip(VibeClip));


  • vrdavebvrdaveb Posts: 1,596 Oculus Staff
    Here's an example you can use to play a sound and corresponding vibration on contact.

    using System.Collections.Generic;
    using UnityEngine;
    public class PhysicsSound : MonoBehaviour
    	public bool useHaptics = false;
    	public bool useSound = true;
    	public OVRInput.Controller controller;
    	private AudioSource cachedSource;
    	private OVRHapticsClip hapticsClip;
    	private float hapticsClipLength;
    	private float hapticsTimeout;
    	void OnTriggerEnter(Collider c)
    		if (useHaptics)
    		if (useSound)
    	void OnCollisionEnter(Collision c)
    		if (useHaptics)
    		if (useSound)
    	void PlayHaptics(Collider c)
    		var source = c.GetComponent<AudioSource>();
    		if (source == null)
    		if (source != cachedSource)
    			hapticsClip = new OVRHapticsClip (source.clip);
    			hapticsClipLength = source.clip.length;
    			cachedSource = source;
    		if (Time.time < hapticsTimeout)
    		hapticsTimeout = Time.time + hapticsClipLength;
    		if (controller == OVRInput.Controller.LTouch)
    	void PlaySound(Collider c)
    		var source = c.GetComponent<AudioSource>();
    		if (source && !source.isPlaying)

  • sirine.jaballasirine.jaballa Posts: 1

    bonjour a tous ,
    Salut, je débute dans le code, et je voulais savoir comment on écrit un script une action de (vibration ) qui dure par exemple demi seconde, et qui peut être répétée, après un délai d'une seconde?

    avec Unity codé par c#

    j'attend votre réponse ,merci d'avance

  • imperativityimperativity Posts: 3,587 Valuable Player
    Translation for developer above:

    Hello everyone ,
    Hi, I start in the code, and I wanted to know how to write a script an action of (vibration) that lasts for example half a second, and that can be repeated, after a delay of one second?

    with Unity coded by C #

    I'm waiting for your answer, thanks in advance

  • jphilippjphilipp Posts: 11
    VRDave, thanks for the code sample, and strange, I don't get any vibration when I try. I'm on all latest Unity & Oculus sdk, did something change in the meantime or am I doing something wrong?
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